Wife-Aggro

Games… Music… Community…

I really resisted the blog post thing initially.

On one hand, I like the idea of creating something. I’m a crafter in an era where it’s somewhat hard to craft. At least in the old-world, “That’s a nice plow you’ve created there, DR,” sort of way. I think that I do create “stuff” as a primary occupation. I feed and house my family (and hobbies) as a software deployment tech. So, I sort of take software that others have created, and I develop ways (typically using SCCM), to deploy it 5000 times as seam-less-ly as possible to a bunch of quietly happy people. And a few very vocal folks who like to complain about it.

However, on the other hand, I think there’s needs to be a level of vanity in a good blog poster. You’d have to really think that what you type is important for others to commit the time on it on a regular basis. To the best of my knowledge there are a small handful of you folks that read these infrequent posts. And a butt ton of spam commentors hoping to reach you through this medium.

I’m obviously not going to let that happen. But it does sometimes strike me as odd that the biggest audiance that I believe I have for this journal of mine are people who I loathe.

I’m up through about video 217 over at the Burgszerg Unity tutorial series.

I don’t want to say that I’m completely lost, but I do feel like I missed a couple of things when comparing what I see on the videos with what I’m seeing in my own instance of Unity. Things like his fat model showing up, for example, when so far we’ve only talked about instancing the muscular model. The code makes sense to me, which is really the important part, though. Also, I can see from the list of videos that there’s a big project clean-up coming up, so I suspect some of those things will get addressed.

The temptation is there to do my own thing to keep my project looking like the one that I’m seeing in the videos. However, I did so much of that last year, that it drove me to purchase the same art assets that Petey is using, just to streamline things a bit. Now that I feel like I have all the right pieces, I sort of want to see where he goes with it rather then doing it a possibly different way and spending the rest of the project adjusting for the differances again.

It took me a fairly long time to revamp where I was at to make the assets that I had bought catch up with the ones that I was tweaking each video.

But I have to say, alot of understanding came out of that process.

Now when I think about what I want to do with Unity, I can see all the pieces working together. There are still some underneath the hood things that I’m a little fuzzy on, but waiting is.

-dr

My month long vacation from all things that generate my income has ended.

I hit none of my goals. But do feel like I made pretty large strides on all of them.

Well, I did get my SWTOR Smuggler to level 50, but that wasn’t really a hard and fast goal, it just sort of happened. That game is an absolute blast to play and ate up a metric butt ton of my vacation time.

Also I’m excersing alot more. Or at least I have a scheduled worked out that allows for that kind of thing. I think it’ll survive the addition of an 9 hour work day, now that THAT is happening again.

On the Unity Tutorials / Burgzerg front, I was hoping to catch up with the last video and start doing some initial prototyping of my Big Game Idea(tm). I made it up to about video 200 pretty early on in my vacation. And then I decided to go ahead and purchase some Unity assets from Frogames so that what I was doing was closer to what I was seeing in the videos. Not that using my own assets wasn’t instructional, but it was getting to the point where I was spending a TON of time getting everying working for each video before I could start learning something new. And one of my friends pointed out that there’s never anything wrong with having professionally produced assets handy as a referance.

So my new assets had to be incorporated into my project to replace the hodge podge assets I was using. That put me back to about video 170.

Then at about Video 181, I realize that something was missing still. I was using a model with 1 material for the character, but I needed one that used 5. I had apparently imported a newer package and needed to revert to an older one circa the date those videos were recorded. Which I did.

Then I had to go back to about Video 160 to catch all the scripts up.

At about the end of my vacation, I was able to get back to where I was before I purchased my assets and then about 2 videos further.

I’m not complaining in the least, mind you. Going back through those character customization videos 2 or 3 times seriously added to my understanding of those concepts. And I learned quite a bit about what I want to do to document scripts beyond what was being shown. I also have a much better personal workflow developed for changing out prefab models in a Unity scene that, without going through this experiance, might have taken months or even years to develop naturally.

I grok prefabs.

-dr

I’m a bit of a germaphobe as has been discussed in a previous post.

Here, I think, http://www.wife-aggro.com/?p=108.

Here’s a tip for all the rest of you germ opposed out there. Skip the movie Contagion.

I had the HARDEST time shopping at Walmart this morning after watching that movie last night.

I picked up some new art assets from Frogames this week to press on with the Unity Tutorials over at Burgzerg. I had been bending and tweeking a freebie model for about 190 tutorial videos and I finally just decided to get serious about it and buy some tools to help make the learning process more seamless.

Fully rigged and animated models for Unity are something that I don’t see myself ever NOT needing to at least prototype what I’m working on. So, I’m looking at it as the price I would have been willing to spend on Tutorials of the quality that I’m getting, if they weren’t for free.

I did, though, have to back up to about video 170, or so, so that I can make sure that I’m swapping out the models successfully.

I’ll let you know.

-dr

I’m expecting a lot from 2012.

I’m also doing a lot coming out of 2011. Which is leading to something of an odd balancing act regarding my time. I have quite a bit of time to spend towards activities, apparently. According to the FitBit (I highly recommend these things. Give me a shout if you end up getting one as we have a wife-aggro group going) that my wife got me for my Birthday in November, I’m averaging about 6.5 hours of really good sleep each night. So there should be 17.5 hours to do all of the crap I want to do.

But here in the new year I want to get the most out of those 17 hours (I’ll drop the half hour because I’m pretty sure my wife has plans for it anyhow). So I figured I should spend a little time figuring out how best to spend it in the coming year.

Weekdays, I have work. 8 hours that I get paid for. But it’s really 9 on average. There’s some sort of issue deploying software to a worker’s workstation during everyone else’s work hours, so I have to do that during my unpaid 9th hour. I’ve never understood that.

That leave me 8 hours.

I have to eat. I cook dinner most nights which takes up about an hour, add an hour to scarf down breakfast, lunch, and dinner so that brings me to 2 hours for meals.

That leaves me 6 hours

I’m really enjoying learning to grok all things Unity and C#.  There are multiple posts about this at the moment, but I’m looking to spend 2 hours a day on tutorials and working though my un-named, not entirely thought out, but hopefully fun, game project. Some days that’s easier then others, but it’s a target.

That leaves me 4 hours.

I play guitar. Not as much as much, or as well, as I’d like to, but I’m still better then I was. So there’s progress there. One of the gifts that I got last year was a new amp. A Line 6 Spider IV 75. I could NOT be more excited for it to get here. Sometime around the 6th, I think. I use to produce a lot more music that I do now. I had a podcast that was something of an outlet for new stuff, which we no longer do, but I think I’d like to get back to that. I have some spiffy DAW software installed (Sonar 8.5 producer by Cakewalk which I ALSO highly recommend) on my system that I really haven’t spent as much time with as I’d like. So I want to commit some daily time there. Let’s say 2 hours to practice guitar and when the muse strikes me to learn more about Sonar. My son has gotten interested in music in a way that diverges from mine. DJ Hero style loops and beat production.  There might be some mutual time spent that that would be good for both of us.

That should leave me 2 hours.

Star Wars: The Old Republic is the new MMO crack that I’m playing with my friends (old and new). I’m a long time Star Wars geek. Not to the Han Solo loving level that my wife is, but enough to really enjoy tromping around Hoth looking to start a fight with some Sith. It’s a good time which my son (a lot) and wife (some) are involved in so I think this should rightfully count as my time spent with my Family. 3 hours a day seems fair. It’s time for them, after all.

Which leaves me -1 hours. I don’t want to get all wrapped up in positives and negatives, so I’m just going to call that 1 hour.

I probably should fit in some real family time into my day. My wife and I watch a couple of TV shows and we have a family movie night once a week which kind of over-runs the dinner hour. So for TV and Movies and spending time with the wife and son, I probably need to commit 1 to 2 hours a night. I’ll split the middle and call it 1.5 hours.

So that should give me 2.5 hours left over for everything else.

Like housework and fixing things around this place.

That should work. So there we go. My resolutions are all taken care of.

Happy New Year, everyone.

-dr

On Commitment

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Our family switched to IPhones when the 3GS phones came out. Since that time, I’ve slowly been becoming more and more of a fan of the casual time management games that seem to flurish on that platform.

Lately, though, I’ve been noticing a commitment focus from them that’s sort of taking me out of the game. If not out of that genre as a whole.

Let me give you an example.

About a month or so ago, on a suggestion from one of the IPhone game review sites, I downloaded and installed the game “Oregon Settler.” I really liked the premise. The game picks up where the classic edutainment game “Oregon Trail” left off. Now that you’re in Oregon, minus a couple of family members, you have to establish and build a thriving town in the Oregon frontier.

Raise crops and cattle, cut down trees, build homes and businesses and deal with the various issues that pop up such as bandits, floods, and what-have-you. On the face of it, it’s a game that’s right up my alley. I LOVE a good city builder. Maybe not as much as some, but I do really enjoy the sense of accomlishment that comes from getting a city up, running, and making money.

My new Oregonian town now resembles a graveyard.

There’s a game mechanic at play here that seems to be becoming more and more common in the “freemium” games out there. There are a couple of ways this is played, but the general scheme (that word used intentially and 2 or 3 ways) of the situation is this:

My town has an event occur. In this case, it’s a settler with Typhoid.

I can fix the event by putting into time and resources into crafting a cure. So I use trees and food to create items, use those items to create other items and once I have enough of the items, if I got everything done in time, I can go back to the settler and resolve the event.

Or I can use the game’s premium currancy (which I pay for with my own rather premium currancy) to solve the problem.

None of this should seem unfamiliar to the freemium gaming crowd. Here’s the rub, though. By the time I have created the items needed for the one event, there are usually 2 or 3 more going as well. I suppose I could probably switch from playing this game casually and hit some of those timelines. I might be able to stay ahead of the game time-wise at least.

But wait, there are only so many trees in the game. And once you’ve collected from them 7 times, they go away. It does seem like you can collect from them 4 0r 5 times and they’ll eventually grow back. But I’ve been trying to keep about 40 trees alive while solving all of the typhoid and broken arms, and measles, and what-have-you, and it’s a losing proposition for the trees.

I do see that I can plant new trees if I run out.

By buying them with the game’s premium money.

So my commitment to not spend money in this freemium game has resulted in a nice little town, full of tombstones.

-dr

Check List

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Two spiff things are happening for me this week.

Spiff 1: Star Wars: The Old Republic early entry kicks off. I only pre-ordered a couple of days ago, so I’m not really sure how long it will be before I get to play, but it has been a few months, or more, since I played an enjoyable MMO.

So that’s a goodness that I’m looking forward to.

Typically, I like MMOs, but I hate MMO Guilds. I enjoy being IN an MMO guild, but I really can’t stand being part of organizing one. Been there, done that, and all I recall about it was that it was thankless and nearly impossible to keep everyone happy.

Spiff 2: I’m taking December 15th through Jan 15th off this year. Probably the longest vacation I’ve ever taken.

I intend to use it to catch up with the Hack and Slash tutorial that I’ve been working through at Bergzurg. Maybe even catch one or two of them over at 3d Buzz.

And I intend to get some prototyping done for my game. Basic functionality type stuff. That woman that tricked me into marrying her has started to produce some artwork for me, so I want to start putting it to use.

Oh, and I plan to hunt Sith.

:)

-dr

 

I’ve overcome my inertia and have started back in on Unity.

Despite life throwing a ton of distractions (some, like my wife, might say priorities) at me. I know, however, that there’s a new Star Wars MMO coming up in about a week or two, and THAT’S going to hog up some PC time.

The Character Customization series of videos is pretty spiff. Like I always do, I had a period of adjustment to work through when we wrap up one series and then go to apply it to the next. Often it involves me peering at the screen trying to notice which objects are in in scene, and which scripts are attached to which objects. Some times that’s a pain, some times it’s not. Always it’s instructional.

I’ve probably picked up enough in the 175 or so videos that I’ve watched to at least begin prototyping the project that I have rolling around in my melon. But I want to catch up with the series first. I don’t plan to create a hack and slash game, but I do expect that I’ll pick up techniques (like I already have been) that will apply to what I want to work on. I have a very long vacation starting next week so I expect to catch up before mid January.

Unless the pull of the Dark Side is just too strong…

I still have an art assets hurdle to overcome. You would THINK that being married to someone who professes to enjoy creating textures and models with software like Illustrator or Maya would give me a contact from which to procure textures and 3d models for my project. Reality is proving both of us wrong, though. There are marital politics at play here. I am not eager to create situations where opinions or timelines might conflict and result in friction. In fact, I think I’d best wrap that portion of of this post up here. No doubt there is already a price to be paid.

-dr

 

I took a break from just about everything computer during the recent Thanksgiving holiday.

Very little gaming (other then Rocksmith on the PS3).

No Unity.

Definately no work related activities. Actually, that may be the problem. My work laptop is a co-tenant of my man cave with my recreational computer.

Now I’m finding it difficult to get back into the patern of gaming and gave devishness that I was up to before the break. I’m not lacking the motivation to do so, I’m just finding it hard to get started.

On the game front, I’ve launched Skyrim half a dozen times and Battlefield3 probably just as often. Launched.. not played. Typically, I stare at the launch screen and then close it down after a few minutes. League of Legends, not so much. I’ve been told that I’m overly angry when playing that game. So…. there’s that….

As for Unity, I caught back up to where I was in the Burgzerg tutorials before the Holiday, but that’s about it. Again, motivation isn’t the problem. I’m captured by inertia and just need to get moving again.

Maybe tomorrow…

 

;)

 

-dr

I’m finishing up the “Changing Room” tutorials this week. More then likely I’ll finish quite a bit more of then that with the long weekend ahead of me, but I’m intentionally not looking ahead to avoid the temptation to skip around the videos.
The changing room miniseries was pretty informational. The applicability of being able to programically (sp?) change character mesh objects and parented models is pretty huge. At least for the project that I’m slowly putting together in my head. I’m constantly amazed by the diversity of people working through those tutorials. There are obviously people there with a lot of programming experience. :) Even a few who take more then a few opportunities to point out a “better way” that Petey could have done something. Then there are folks like me with some basic understanding of how Object Oriented Programming is supposed to work. In my case, VERY basic.
At least I think I try to answer as many questions in the Burgzerg forums as I ask.
I’m finding that enough of the Unity / C# environment makes sense to me that I can generally fix my own problems when I create them. Possibly not the best way to have done so, but at least a way. I’m even catching some of Petey’s before he does. Which is probably a lot less of me knowing what I’m doing then it is of him recording tutorials while taking cough medicine or watching his son out of the corner of his eye. However, those moments are at least gratifying in the sense that I’m obviously learning concepts that I didn’t know 170ish videos ago.
I’m not using the same models that Petey is. That in and of it’s self has lead to some really informative troubleshooting as I figure out how to to mock up what he’s showing me so that I can duplicate it in my scene. Converting the little construction worker that comes with the Standard Assets package into the little warrior that Petey purchased from Frogames has forced me to explore some aspects of Unity that I would have skipped over otherwise. How to turn 1 material into 3 visually unique ones for the sake of making a script work correctly, for example. Importing a free sword model that turns out to be the size of an aircraft carrier in my scene and figuring out how to get it to work as a correctly sized prefab as another example.
There is evidence that not all of Petey’s subscribers have taken self-generated learning opportunities as a positive experience, though. I don’t envy him at all.
-dr

 

 

Skyrim

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I picked up The Elder Scrolls V: Skyrim on Friday and it’s expansive open world pretty much ate up all of my free (read: gaming) time over the 3 day weekend. No doubt all my Battlefield 3 friends are now Captains and have pretty much figured out how to win a match w/out me, but it is truely a game that can hold me in my chair for just one more quest, or cave, or town, or what-have-ya. Pretty much into the early morning hours.

I read a really interesting article about the differences between an open world game (ala Skyrim) and a sandbox game (ala GTA IV). Until then, and I wish I could find the article now, but can’t seem to, I hadn’t really given much thought to any differences. Or cared to. The gist of the difference is this. In a sandbox game, you have to play the game. You could drive around in a GTA city ignoring the quest lines for a while, but eventually you run out of stuff to do and fall back on following the game’s intended path. In the “Open World” of Skyrim, the story driven quests are there if you want to follow them, but you could really have a long running gaming experiance in the world doing OTHER things.

I’m seeing that here in my own house. I purchased Skyrim from Steam for my PC. My son is playing Skyrim on his PS3. We are both playing the same game, but then again, we aren’t. He’s running the story while I’m dabbling around doing some story quests, and also becoming the Jarl of this town or that town. I’ve joined the Companions, the bard’s College, the Wizard’s College, considering the Thieves guild, and whatnot.

Oh, and I’m a werewolf now. But I’m sort of regretting that choice. I may spend a day or so trying to figure out how to fix that issue.

It’s a good time, and I highly recommend it if you’re into RPG games.

-dr

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