I really resisted the blog post thing initially.
On one hand, I like the idea of creating something. I’m a crafter in an era where it’s somewhat hard to craft. At least in the old-world, “That’s a nice plow you’ve created there, DR,” sort of way. I think that I do create “stuff” as a primary occupation. I feed and house my family (and hobbies) as a software deployment tech. So, I sort of take software that others have created, and I develop ways (typically using SCCM), to deploy it 5000 times as seam-less-ly as possible to a bunch of quietly happy people. And a few very vocal folks who like to complain about it.
However, on the other hand, I think there’s needs to be a level of vanity in a good blog poster. You’d have to really think that what you type is important for others to commit the time on it on a regular basis. To the best of my knowledge there are a small handful of you folks that read these infrequent posts. And a butt ton of spam commentors hoping to reach you through this medium.
I’m obviously not going to let that happen. But it does sometimes strike me as odd that the biggest audiance that I believe I have for this journal of mine are people who I loathe.
I’m up through about video 217 over at the Burgszerg Unity tutorial series.
I don’t want to say that I’m completely lost, but I do feel like I missed a couple of things when comparing what I see on the videos with what I’m seeing in my own instance of Unity. Things like his fat model showing up, for example, when so far we’ve only talked about instancing the muscular model. The code makes sense to me, which is really the important part, though. Also, I can see from the list of videos that there’s a big project clean-up coming up, so I suspect some of those things will get addressed.
The temptation is there to do my own thing to keep my project looking like the one that I’m seeing in the videos. However, I did so much of that last year, that it drove me to purchase the same art assets that Petey is using, just to streamline things a bit. Now that I feel like I have all the right pieces, I sort of want to see where he goes with it rather then doing it a possibly different way and spending the rest of the project adjusting for the differances again.
It took me a fairly long time to revamp where I was at to make the assets that I had bought catch up with the ones that I was tweaking each video.
But I have to say, alot of understanding came out of that process.
Now when I think about what I want to do with Unity, I can see all the pieces working together. There are still some underneath the hood things that I’m a little fuzzy on, but waiting is.
-dr