I promised that I wouldn’t post any spoilers about The Last of Us on the forums, but I think I can post up some insight on how much I like this game on the site blog w/out causing any of that grief.
In The Last of Us, you get the story of Joel, a man with some tragedy in his past. Then again, as the world is going through a bit of a viral apocalypse, he’s unlikely to be alone in that. But it’s there none the less.
Joel is tasked with helping a young girl, Elle, make it through the ruined landscape of post outbreak (20 years after, I believe) United States.
There are some comparisons to The Road (both the book and book inspired Movie) to be made here. But they’ve been made already, so I’ll skip over it.
Joel remembers what the country used to be like. Elle only knows what the country is like after the virus. So the interplay between the two of them as they pass through the country is really interesting. Whether or not the game’s story writers intended it or not (I sort of believe that they did) there’s some commentary on our society going on there. Elle tends not to understand why we are the way we are, and Joel, for the most part, often finds himself at a loss for how to explain it.
This isn’t new ground as far as story telling goes. Heinlein’s, “Stranger in a Strange Land” is an excellent example of this plot device. And there are many more.
That can’t take away from the sense of being immersed in it through the medium of a video game, though.
This is an excellent game. You are definitely a part of the story and I’m not ashamed to admit that it’s an emotional trip. People have the ability to really treat each other like crap. And after society falls apart, you’ll see that the level of suckage goes to 11. Joel and Elle are the anchors in each other’s lives, though, and it’s awesome to experience that during the play-through.
I can’t recommend the game enough.
-dr