I think something like this has happened to all of us.
You’ve been playing a game for quite a while and, frankly, most of the tricks are known. So, when you’re driving your somewhat non-descript sports car down the highway and you see one of the collectible objectives, say a radio tower site, in the distance, you immediately begin setting yourself up to blow it to hell.
Your eyes scan the terrain around your objective for the enemy troops that you know must be there. Nothing in sight this time, but there’s one of those little huts nearby that always seems to spew forth an inexplicable number of soldiers like a clown car at the circus. 15 or 20 party crashing soldiers would have been an issue last week. But this week you’ve been putting points into submachine guns and the two that you know you can call forth with the punch of a button should make quick work of anything this target can throw at you.
Still, you’ll have to keep your eyes on that hut as you pull off your masterful attack.
There’s a nice piece of ground heading up towards the towers. Rolling slightly left to right, so you know that if you pick up just a bit more speed on the highway, you can slide down across the shoulder and then up that nicely placed soil ramp, propelling yourself safely above and over the ground nearest the gate. There’ll be either mines there, or possibly dogs. Dogs aren’t a big problem when you’re not on foot, but there’s a sick side of you that just sort of likes the sound they make as they compress against a 90 mile an hour car and the fence. And at the speed you plan to hit the ramp, you’ll clear any potential mines with ease.
And with any luck, you’ll clear the mines, AND, separate a guard dog from its noise hole at the same time.
The car is going to be wrecked. But the game is full of them and you’ve gotten pretty good at parting the next one from its occupant, so that’s a non-issue as far as you’re concerned. You just passed some sort of camper vehicle so if you’re really quick, you can clear both towers out of site, and get back to the highway before it comes along. You can’t recall if you’ve driven that type of camper yet, so maybe it’ll be the one that gives you one of those undocumented driving achievements.
Bonus.
So you’re set.
You slam your foot down on the gas and let the car drift just a little bit into the oncoming lane so that you can have just a little more pavement between you and the jump when you make your turn. Sometimes the controls are a bit wonky, so that might help.
Right as you get the car up around 95, and get ready to turn towards the tower site, the alarms go off.
Alarms are something new. You don’t really recall hearing an alarm near a tower site before. Or at any non-story mission site, really. And it’s a weird two toned alarm that is really gods damned annoying.
Also, the car coming towards you is flashing it’s lights. That’s also new. You’ve seen the lights before, of course, the game has a really nice day night cycle. Shooting at night is kind of crappy, but the fact that the game developers put some time into coding night time is something you can appreciate. But the typical traffic that’s you’ve played high speed chicken with over the last couple of weeks since launch couldn’t care less which side you pass by them on. They’ll jump out of the car and scream NPC gibberish at you when you run right into them, but that hasn’t happened, on accident, in quite a while.
So lights are unexpected. Like the alarm. And, just slightly heard over the grating two tone alarm, you think you can make out a horn coming from that camper behind you.
Time starts to compress around you as you glance to your right. Speaking of new things, by the way, you really can’t recall seeing the passenger seat in your car. Or, for that matter, the car’s back seat behind you.
And there are two people also in the car screaming at you.
Which suddenly explains that odd two toned alarm. Woman screams, boy screams. It’s weird that you didn’t catch that before.
Other things start to pop out to you.
There are birds on the power lines crossing the road, for examples. That’s some pretty good detail level for the 18 month old machine you’ve been gaming one. Way too good.
And that car that’s now blaring it’s horn at you, and flashing it’s lights at you, also appears to have a GMC logo on the front. You really can’t recall seeing logos before.
Somewhere in the back of your mind the notion that this isn’t a good time to attack the radio tower site after all. So you slide back into the lane that you were earlier. Besides, you seem to recall really liking this car since you picked it up… actually since you bought it. Since you don’t normally buy cars, this car must be special. Perhaps even unique. So wrecking it seems like a bad call.
And slowly, from the very back of your mind, the notion that these two people in the car are importantly to you comes to the fore. So, taking on 15 or 20 soldiers, much less the 20 foot jump through the fence into the site, seems too risky.
So does 95 miles an hour. So you pull over the right lane and slow wayyyyyyy down.
That turns off the alarm…. Well, that stops the screaming. Your passengers who’s names you’re just starting to recall are still staring at you, but at least that annoying noise is going away.
Right about then your male ego defense system starts churning through reasons for what you just did. You’re starting to realize that you’re going to need a really good one this time, and a brief notion of blowing up two cell phone towers isn’t going to cut it.