Skip to content


Simple Tech Demo for self training

Got an opinion about an existing game's design, or other game design topic, this is the place to throw it up and see what sticks.

Simple Tech Demo for self training

Postby DogRobber » Tue Dec 04, 2012 9:22 am

I'm working on something simple just to work though the paces of getting something moving.

Basically I'm working with a 3rd person controller set up where the player object gathers, sells, and builds.

That seems to me to be the foundation of two pretty fun genres so I think getting that done, even with art-less primitives will kind of give me the confidence to do something with it.

-troy
Where's the poop, Robin?
User avatar
DogRobber
Site Admin
 
Posts: 1800
Joined: Tue Mar 03, 2009 12:02 pm


Re: Simple Tech Demo for self training

Postby Ragemore » Tue Dec 04, 2012 12:18 pm

Thinking back on the different games we have played when it comes to resource gathering I like the process to make sense in context to the location. What I mean by that is when I cut a tree down in Guild Wars, I see a tree fall over. when I mine some ore in a cave while playing Minecraft I see it in a vein, and have to pick it up off the floor.

What I don't like is having no animation, or something just disappears, for a time limit then comes back.

I was also a big fan of having a "companion" do the gathering for me from SWOTR.

I realize that you are working through the basics first, but I thought I would post what things a typical non-crafter liked.
User avatar
Ragemore
Moderator
 
Posts: 1122
Joined: Sun Mar 22, 2009 12:49 pm
Location: K-Zoo


Re: Simple Tech Demo for self training

Postby Ragemore » Tue Dec 04, 2012 12:18 pm

Thinking back on the different games we have played when it comes to resource gathering I like the process to make sense in context to the location. What I mean by that is when I cut a tree down in Guild Wars, I see a tree fall over. when I mine some ore in a cave while playing Minecraft I see it in a vein, and have to pick it up off the floor.

What I don't like is having no animation, or something just disappears, for a time limit then comes back.

I was also a big fan of having a "companion" do the gathering for me from SWOTR.

I realize that you are working through the basics first, but I thought I would post what things a typical non-crafter liked.
User avatar
Ragemore
Moderator
 
Posts: 1122
Joined: Sun Mar 22, 2009 12:49 pm
Location: K-Zoo


Re: Simple Tech Demo for self training

Postby DogRobber » Fri Dec 07, 2012 2:32 pm

:)
You obviously have a future as in a game corporation some where. I'm thinking in marketing.
1) you're redundant.
2) you want "features" not listed anywhere in the design documentation.

heheheheh.

Thanks for the feedback, Dan. I'm also not a big fan of static worlds that act like a background to the action rather then contributing to it.

-troy
Where's the poop, Robin?
User avatar
DogRobber
Site Admin
 
Posts: 1800
Joined: Tue Mar 03, 2009 12:02 pm


Return to Board index

Return to Game Dev - Game Design

Who is online

Users browsing this forum: No registered users and 1 guest